Welcome, future Flet builder! If you’ve ever stared at a blank Python file wondering how to turn your script into something visual—something users can click, type into, and interact with—you’re about to have a breakthrough. Flet isn’t just another GUI library; it’s a gateway to building modern, beautiful, and functional applications without leaving the comfort of Python. In this expanded guide, we go beyond the basics. Each section is packed with real-world context, beginner-friendly analogies, practical warnings, and enough detail to turn confusion into confidence. Whether you’re automating a personal project, building a startup MVP, or just curious about GUIs, this is your launchpad. Let’s build something amazing—together.
At its core, Flet is a revolutionary framework that bridges the gap between Python’s simplicity and the visual
richness of modern applications. Imagine being able to write a few lines of Python and instantly get a live,
interactive app that runs in a browser, as a desktop window, or even on a smartphone—all without touching HTML, CSS,
or JavaScript. That’s Flet. It leverages Google’s Flutter engine under the hood, which means your UI is rendered
with native performance and pixel-perfect fidelity across platforms. But here’s the kicker: you never see Flutter,
Dart, or any web tech. You describe your interface using intuitive Python objects—like Text,
Button, and Column—and Flet handles the translation into a living, breathing UI. This
isn’t just convenient; it’s transformative for Python developers who want to ship real products without becoming
full-stack web engineers overnight.
import flet as ft
def main(page: ft.Page):
page.title = "My First Flet App"
page.add(ft.Text("Hello from Flet! 🐍✨", size=20, weight="bold"))
ft.app(target=main)
If you’re new to graphical interfaces, the traditional Python GUI landscape can feel like a minefield. Tkinter, while built-in, looks dated and lacks modern layout tools. PyQt is powerful but demands you learn a whole new paradigm (signals/slots) and navigate complex documentation. Web frameworks like Streamlit are great for data but force you into a “rerun-the-whole-script” model that’s inefficient for interactive apps. Flet sidesteps all these issues. It gives you a clean, object-oriented API that feels natural to Python developers. You build your UI once, then update only what changes—just like in React or Flutter. Plus, Flet apps are live by default: when you run your script, a browser tab opens instantly, and you see your UI in real time. Change your code, save it, and the app reloads automatically. This tight feedback loop accelerates learning and keeps frustration at bay. Most importantly, Flet scales with you: what starts as a simple script can evolve into a full-fledged multi-platform application without rewriting everything from scratch.
import flet as ft
def main(page: ft.Page):
page.add(
ft.Text("Why Flet?", size=22, weight="bold"),
ft.Text("• Pure Python – no HTML/CSS/JS", size=16),
ft.Text("• Real-time updates – no full-page reloads", size=16),
ft.Text("• One codebase – web, desktop, mobile", size=16)
)
ft.app(target=main)
Getting Flet on your machine is designed to be frictionless. All you need is a working Python installation (version
3.7 or higher—though 3.9+ is recommended). Open your terminal (Command Prompt on Windows, Terminal on macOS/Linux)
and run pip install flet. That’s it. No extra dependencies, no Node.js, no build tools. Behind the
scenes, Flet bundles everything it needs—including a lightweight web server and the Flutter renderer—so you can
start coding immediately. If you’re using a virtual environment (highly recommended for project isolation), activate
it first, then install Flet. Once installed, verify it by running
python -c "import flet; print(f'Flet version: {flet.__version__}')" . You should see the version number
printed without errors. This simplicity is intentional: the Flet team believes your first five minutes with the
framework should be spent building, not debugging installation issues.
# Step-by-step in your terminal:
# 1. python -m venv flet_env (optional but recommended)
# 2. flet_env\Scripts\activate (Windows) or source flet_env/bin/activate (macOS/Linux)
# 3. pip install flet
# 4. python -c "import flet; print('Success!')"
# You're ready to code!
Now, let’s create your first app. Open any text editor (VS Code, PyCharm, Notepad++, etc.) and type the following
code. Save it as hello_flet.py. Then, in your terminal, navigate to the folder and run
python hello_flet.py. Within seconds, a new browser tab will open showing your message. What’s
happening under the hood? The ft.app(target=main) call starts a local web server and launches your
default browser. The main function is your app’s entry point—it receives a Page object,
which represents the user’s window. Everything you add to this page becomes part of the UI. Notice how declarative
this is: you’re not telling the browser how to draw text; you’re simply stating, “Here’s a piece of text I want to
show.” Flet handles the rendering, layout, and event wiring automatically. This is the essence of Flet’s philosophy:
describe what you want, not how to build it.
import flet as ft
def main(page: ft.Page):
# Set the browser tab title
page.title = "Hello, Flet World!"
# Add a text control to the page
page.add(ft.Text("Your journey begins here.", size=18))
# Launch the app
ft.app(target=main)
The Page object is your command center—it’s the single most important concept in Flet. Think of it as
the digital equivalent of a blank sheet of paper on your desk. Everything you place on it (text, buttons, images)
becomes part of your app’s interface. But the Page does much more than hold controls. It lets you
control global properties like the window title (page.title), theme mode
(page.theme_mode = "dark"), background color (page.bgcolor), and even window dimensions
when running as a desktop app (page.window_width, page.window_height). You can also use it
to manage navigation (page.go("/settings")), show overlays like dialogs (page.open(dlg)),
and trigger UI updates (page.update()). Crucially, every user connected to your app (in web mode) gets
their own isolated Page instance, so state isn’t shared accidentally. Mastering the Page
means you’ve mastered the foundation of Flet development.
import flet as ft
def main(page: ft.Page):
# Configure the page
page.title = "Page Object Demo"
page.theme_mode = "light"
page.bgcolor = "#f0fdf4"
page.padding = 20
# Add content
page.add(ft.Text("This page is fully customized!", size=20))
# Log page properties (visible in terminal)
print(f"Page title: {page.title}, Theme: {page.theme_mode}")
ft.app(target=main)
Text is the backbone of any user interface—it conveys information, labels inputs, and guides users. In Flet, the
Text control is incredibly versatile. Beyond just displaying strings, you can control its size
(size=24), weight (weight="bold"), color (color="blue"), alignment
(text_align="center"), and even overflow behavior (overflow="ellipsis"). You can also make
it selectable (selectable=True) or wrap long lines (no_wrap=False). Unlike raw HTML, where
you’d juggle tags and CSS classes, Flet lets you configure everything inline with clear, named parameters. This
makes your code self-documenting and easy to tweak. For example, changing a heading from size 18 to 24 is a single
number adjustment—not a hunt through a stylesheet. And because Flet uses a real text rendering engine (via Flutter),
your text looks crisp on any screen, at any resolution.
import flet as ft
def main(page: ft.Page):
page.add(
ft.Text("Heading", size=28, weight="bold", color="#1e40af"),
ft.Text("This is a paragraph of regular text that wraps nicely across lines.", size=16),
ft.Text("Small caption text", size=12, color="gray600"),
ft.Text("Selectable text", selectable=True, size=15)
)
ft.app(target=main)
Buttons are the primary way users interact with your app—they submit forms, navigate screens, trigger actions, and
more. Flet provides four main button types, each suited to different contexts: ElevatedButton (for
primary actions, with a subtle shadow), TextButton (for secondary actions, like “Cancel”),
OutlinedButton (for medium emphasis, with a border), and FloatingActionButton (for
prominent actions, usually circular and fixed in position). All buttons support icons, tooltips, width/height
customization, and—most importantly—an on_click handler. This function runs whenever the user clicks or
taps the button. Inside the handler, you can update the UI, call APIs, or modify your app’s state. The key insight
for beginners: the button doesn’t “do” anything by itself—you define its behavior through Python code. This keeps
your logic centralized and testable.
import flet as ft
def main(page: ft.Page):
def handle_click(e):
page.add(ft.Text("You clicked a button! 🎉"))
page.add(
ft.ElevatedButton("Primary Action", on_click=handle_click, icon=ft.icons.PLAY_ARROW),
ft.TextButton("Secondary Action", on_click=handle_click),
ft.OutlinedButton("Medium Emphasis", on_click=handle_click)
)
ft.app(target=main)
Almost every app needs to collect user input—names, emails, messages, search queries. The TextField
control is your Swiss Army knife for this. It supports a rich set of features out of the box: labels that float when
focused, placeholder hints, password masking (with an eye icon to reveal), icons inside the field, helper text
below, and error messages for validation. You can read its current value at any time via the .value
property, or respond to every keystroke using the on_change event. For form submissions, pair it with a
button and validate the input before processing. One pro tip: always initialize your TextField with a
variable so you can access its value from multiple functions. And remember—user input is untrusted! Always validate
and sanitize before using it in your logic or sending it to a backend.
import flet as ft
def main(page: ft.Page):
username = ft.TextField(label="Username", icon=ft.icons.PERSON, width=300)
def login(e):
if username.value:
page.add(ft.Text(f"Welcome, {username.value}!"))
else:
username.error_text = "Please enter a username"
page.update()
page.add(
username,
ft.ElevatedButton("Login", on_click=login)
)
ft.app(target=main)
Without layout controls, your UI would be a chaotic pile of elements. Flet’s Column and
Row are the building blocks of structure. A Column stacks its children vertically (top to
bottom), while a Row arranges them horizontally (left to right). Both support powerful layout
properties: alignment (how children are positioned along the main axis),
horizontal_alignment / vertical_alignment (cross-axis alignment), spacing
(gap between children), and scroll (for overflow content). You can nest them infinitely—put a
Row inside a Column, which is inside another Row, and so on—to create complex
grids and dashboards. This system is inspired by Flutter’s layout engine, which means it’s both flexible and
performant. As a beginner, start simple: use a Column for forms and lists, and a Row for
button groups or icon bars. You’ll quickly develop an intuition for how they work together.
import flet as ft
def main(page: ft.Page):
page.add(
ft.Column([
ft.Text("Header", size=22, weight="bold"),
ft.Row([
ft.ElevatedButton("Save"),
ft.OutlinedButton("Cancel")
], spacing=10),
ft.Text("Footer note", size=12, color="gray")
], spacing=20, alignment="center")
)
ft.app(target=main)
In today’s world, your app might be viewed on a phone, tablet, laptop, or giant monitor. Flet apps are responsive
by default—controls automatically resize and reflow based on available space. But you can take it further. Use the
expand property to tell a control to fill all remaining space in its parent. For example, in a
Column, setting expand=True on a child makes it take up all vertical space not used by
other children. You can also use the page.width and page.height properties (updated in
real time) to adjust your layout programmatically. For instance, show a sidebar on large screens but hide it on
mobile. While Flet doesn’t use CSS media queries, its layout system is so flexible that you rarely need them. The
key is to design with flexibility in mind: avoid fixed sizes where possible, and let Flet’s layout engine do the
heavy lifting.
import flet as ft
def main(page: ft.Page):
def update_layout(e):
status.value = f"Screen width: {page.width}px"
# Example: hide sidebar on small screens
sidebar.visible = page.width > 600
page.update()
status = ft.Text()
sidebar = ft.Container(ft.Text("Sidebar"), width=200, bgcolor="#dbeafe")
main_content = ft.Container(ft.Text("Main Content"), expand=True)
page.on_resize = update_layout
page.add(
status,
ft.Row([sidebar, main_content], expand=True)
)
update_layout(None) # Initialize
ft.app(target=main)
Icons are the universal language of UIs—they convey meaning faster than text and add visual polish. Flet includes
the entire Material Icons library (over 2,000 icons) built-in. To use an icon, reference it by name from
ft.icons (e.g., ft.icons.HOME, ft.icons.SETTINGS). You can display icons
standalone with the Icon control, or embed them in buttons, text fields, and list tiles. Customize
their size (size=30), color (color="green"), and even rotation (rotate=0.5).
Icons improve usability by providing visual cues: a trash can for delete, a pencil for edit, a cloud for sync. As a
beginner, don’t overdo it—use icons to reinforce actions, not replace labels entirely. And always test with users:
what’s obvious to you might be confusing to someone else.
import flet as ft
def main(page: ft.Page):
page.add(
ft.Row([
ft.Icon(ft.icons.EMAIL, color="#3b82f6", size=28),
ft.Icon(ft.icons.PHONE, color="#10b981", size=28),
ft.IconButton(ft.icons.NOTIFICATIONS, on_click=lambda e: print("Bell clicked!"))
], alignment="center")
)
ft.app(target=main)
Images bring your app to life—logos, avatars, product photos, illustrations. Flet’s Image control
makes it easy to display images from the web or local files. Just provide a URL or file path to the src
parameter, and optionally set width, height, and fit (how the image scales
within its container). Common fit options include CONTAIN (fit inside, preserve aspect ratio),
COVER (fill container, may crop), and FILL (stretch to fill). For local images, place them
in your project folder and reference them with a relative path (e.g., src="logo.png"). Note: in web
mode, local images must be in the same directory as your script or served via a backend. For production apps,
consider using a CDN for faster loading. And always provide alt text (via tooltip) for accessibility.
import flet as ft
def main(page: ft.Page):
page.add(
ft.Image(
src="https://flet.dev/img/logo.svg",
width=200,
height=200,
fit=ft.ImageFit.CONTAIN,
tooltip="Flet Logo"
)
)
ft.app(target=main)
Dropdowns (or combo boxes) let users choose from a predefined list of options—perfect for selecting countries,
categories, or settings. In Flet, use the Dropdown control with a list of dropdown.Option
objects. Each option can have a key (internal value) and text (display label). Access the
selected value via dropdown.value, or respond to changes with on_change. Dropdowns are
compact by default—they only show the selected item until clicked—making them ideal for forms with limited space.
Pro tip: if your list is long, consider using a searchable dropdown (coming in future Flet versions) or a modal
dialog with a list view. And always include a “Select…” placeholder to guide users.
import flet as ft
def main(page: ft.Page):
language = ft.Dropdown(
label="Choose Language",
hint_text="Select your language",
options=[
ft.dropdown.Option("en", "English"),
ft.dropdown.Option("es", "Español"),
ft.dropdown.Option("fr", "Français")
]
)
def show_choice(e):
page.add(ft.Text(f"Selected: {language.value}"))
page.add(language, ft.ElevatedButton("Confirm", on_click=show_choice))
ft.app(target=main)
When users need to make selections, Flet gives you two powerful tools. Use Checkbox for binary choices
(on/off, yes/no, agree/disagree) or multiple selections (e.g., “Select all that apply”). Each checkbox has a
value (True/False) and a label. For mutually exclusive options (e.g., “Pick one size”),
use RadioGroup containing multiple Radio buttons. The group ensures only one radio can be
selected at a time, and you read the choice via radio_group.value. Both controls support
on_change handlers for real-time feedback. A common beginner mistake is trying to manage state
manually—Flet handles the visual toggling for you; just read the value when needed. And always label
your controls clearly: don’t assume users know what a checkbox does from context alone.
import flet as ft
def main(page: ft.Page):
notifications = ft.Checkbox(label="Email notifications", value=True)
size = ft.RadioGroup(
content=ft.Column([
ft.Radio(value="S", label="Small"),
ft.Radio(value="M", label="Medium"),
ft.Radio(value="L", label="Large")
])
)
def submit(e):
msg = f"Notifications: {'On' if notifications.value else 'Off'}, Size: {size.value or 'None'}"
page.add(ft.Text(msg))
page.add(notifications, ft.Text("T-shirt size:"), size, ft.ElevatedButton("Submit", on_click=submit))
ft.app(target=main)
Sometimes you need the user’s full attention—confirming a destructive action, displaying critical info, or
requesting input. That’s where dialogs come in. Flet’s AlertDialog appears as a modal overlay, dimming
the rest of the app and pausing interaction until dismissed. It supports a title, content (any control), and action
buttons (usually “Cancel” and “Confirm”). Create the dialog, then show it with page.open(dlg) and hide
it with page.close(dlg). Use dialogs sparingly—they interrupt the user flow—so reserve them for
high-stakes moments. For less critical messages, consider a SnackBar instead (see next section). And
always make the primary action clear: use verbs like “Delete” or “Save” instead of “OK”.
import flet as ft
def main(page: ft.Page):
def confirm_delete(e):
dlg = ft.AlertDialog(
title=ft.Text("Delete Item?"),
content=ft.Text("This action cannot be undone."),
actions=[
ft.TextButton("Cancel", on_click=lambda e: page.close(dlg)),
ft.TextButton("Delete", style=ft.ButtonStyle(color="red"), on_click=lambda e: (page.close(dlg), page.add(ft.Text("Deleted!"))))
]
)
page.open(dlg)
page.add(ft.ElevatedButton("Delete Item", on_click=confirm_delete))
ft.app(target=main)
Not every message needs a full dialog. For lightweight feedback—“Saved successfully!”, “Copied to clipboard”,
“Network restored”—use a SnackBar. It appears briefly at the bottom of the screen, doesn’t block
interaction, and auto-dismisses after a few seconds. Create one with ft.SnackBar(ft.Text("Message")),
then show it by setting page.snack_bar = snackbar and snackbar.open = True, followed by
page.update(). SnackBars are perfect for confirming actions that don’t require user input. You can even
add an action button (e.g., “Undo”) for more interactivity. Remember: keep messages short, clear, and actionable.
And never stack multiple SnackBars—show one at a time to avoid overwhelming the user.
import flet as ft
def main(page: ft.Page):
def save_document(e):
# Simulate saving
page.snack_bar = ft.SnackBar(
content=ft.Text("Document saved!"),
action="Undo",
on_action=lambda e: print("Undo clicked")
)
page.snack_bar.open = True
page.update()
page.add(ft.ElevatedButton("Save Document", on_click=save_document))
ft.app(target=main)
As your app grows beyond a single screen, you’ll need navigation. Flet’s routing system lets you define multiple
“views” (screens) and switch between them without reloading the entire app. Use page.go("/route") to
navigate, and handle route changes with page.on_route_change. In the handler, clear
page.views and append a new View object containing the controls for that screen. Each
View can have its own app bar, floating action button, and background. This pattern is essential for
apps with distinct sections (e.g., Home, Settings, Profile). Pro tip: store your route logic in a separate function
to keep main() clean. And always test navigation flows—users expect back/forward buttons to work
intuitively.
import flet as ft
def main(page: ft.Page):
def route_change(e):
page.views.clear()
if page.route == "/":
page.views.append(
ft.View(
"/",
[ft.AppBar(title=ft.Text("Home")), ft.ElevatedButton("Go to Settings", on_click=lambda _: page.go("/settings"))]
)
)
elif page.route == "/settings":
page.views.append(
ft.View(
"/settings",
[ft.AppBar(title=ft.Text("Settings")), ft.ElevatedButton("Go Home", on_click=lambda _: page.go("/"))]
)
)
page.update()
page.on_route_change = route_change
page.go(page.route or "/")
ft.app(target=main)
Theming lets you control the overall look and feel of your app—colors, typography, shapes. Flet supports light and
dark modes out of the box. Set page.theme_mode = "dark" to switch to dark mode; Flet automatically
adjusts text, backgrounds, and control colors for readability. You can also define a custom theme using the
Theme class—specify primary colors, font families, and more. Theming is crucial for user comfort: many
people prefer dark mode in low-light environments. As a beginner, start with the built-in modes, then explore custom
themes once you’re comfortable. And always test your app in both modes—what looks great in light mode might be
unreadable in dark!
import flet as ft
def main(page: ft.Page):
def toggle_theme(e):
page.theme_mode = "dark" if page.theme_mode == "light" else "light"
theme_btn.text = "Switch to Light" if page.theme_mode == "dark" else "Switch to Dark"
page.update()
theme_btn = ft.ElevatedButton("Switch to Dark", on_click=toggle_theme)
page.add(theme_btn, ft.Text("Toggle the theme above!", size=18))
ft.app(target=main)
By default, ft.app() launches your app in a browser tab. This is the fastest way to develop and
test—changes reload instantly when you save your Python file. Flet starts a local web server (usually on port 8501)
and opens your default browser. The app communicates with your Python script via WebSockets, so updates are
real-time and efficient. This mode is perfect for development, demos, and internal tools. Note: the browser tab is
tied to your Python process—if you stop the script, the tab becomes unresponsive. For sharing with others, you’ll
need to deploy to Flet Cloud or self-host (see advanced guides). But for learning and iteration, browser mode is
unbeatable: no compilation, no packaging, just code and see.
import flet as ft
def main(page: ft.Page):
page.add(ft.Text("Running in browser! Edit this file and save to see live reload.", size=16))
# This opens a browser tab automatically
ft.app(target=main)
Want a standalone window without browser chrome (address bar, tabs)? Use view=ft.AppView.FLET_APP in
ft.app(). This launches your app in a native-looking window powered by Chromium, with standard window
controls (minimize, maximize, close). It feels like a “real” desktop application—perfect for client deliverables,
internal tools, or apps that must work offline. You can customize the window size, title, and whether it’s resizable
using page.window_* properties. Note: this requires Flet’s desktop runtime, which is downloaded
automatically on first run. The resulting app is still Python-based, so it’s not as lightweight as a compiled
binary, but it’s far simpler than packaging with PyInstaller or Electron. For true standalone executables, use
flet build (see deployment guides).
import flet as ft
def main(page: ft.Page):
page.window_width = 800
page.window_height = 600
page.window_resizable = True
page.add(ft.Text("This is a native desktop window!", size=20))
# Launch as desktop app
ft.app(target=main, view=ft.AppView.FLET_APP)
State is how your app remembers things between user interactions—like a counter value, form input, or selected
item. In Flet, manage state using regular Python variables. For simple apps, define variables outside your event
handlers (using nonlocal or global if needed). After changing state, call
page.update() to refresh the UI. This tells Flet to send the updated control properties to the client.
A common beginner mistake is forgetting page.update()—your variable changes, but the UI doesn’t reflect
it. As your app grows, encapsulate state in classes (e.g., a CounterModel) to keep things organized.
Remember: Flet’s state is per-user in web mode, so you don’t need to worry about cross-user contamination.
import flet as ft
def main(page: ft.Page):
count = 0
counter = ft.Text("0", size=24)
def increment(e):
nonlocal count
count += 1
counter.value = str(count)
page.update() # Critical: refresh the UI!
page.add(counter, ft.ElevatedButton("Increment", on_click=increment))
ft.app(target=main)
Forms are everywhere: logins, registrations, surveys, settings. In Flet, build forms by combining input controls
(TextField, Dropdown, etc.) and a submit button. On submission, validate inputs before
processing. Show errors inline using the error_text property of controls, or use a
SnackBar for success messages. Always reset error states when the user fixes an issue. For complex
forms, consider breaking validation into a separate function. And never trust user input—sanitize and validate on
the backend if you have one. A well-designed form guides users to success: clear labels, helpful placeholders, and
immediate feedback reduce frustration and errors.
import flet as ft
def main(page: ft.Page):
email = ft.TextField(label="Email", width=300)
password = ft.TextField(label="Password", password=True, width=300)
def submit(e):
errors = False
if "@" not in email.value:
email.error_text = "Enter a valid email"
errors = True
else:
email.error_text = ""
if len(password.value) < 6:
password.error_text = "Password must be at least 6 characters"
errors = True
else:
password.error_text = ""
if not errors:
page.snack_bar = ft.SnackBar(ft.Text("Login successful!"), open=True)
page.update()
page.add(
ft.Text("Login", size=22, weight="bold"),
email,
password,
ft.ElevatedButton("Sign In", on_click=submit)
)
ft.app(target=main)
The Container control is your go-to for adding visual structure and style around other controls. Think
of it as a “box” that can have padding (space inside), margin (space outside), borders, background colors, shadows,
and more. Wrap any control in a Container to give it breathing room, highlight it, or group it with
others. For example, a card-like UI element is just a Container with padding, a background, and rounded
corners. Containers are also essential for layout—they can expand to fill space or constrain their children. As a
beginner, use containers to create visual hierarchy: group related items, separate sections, and add subtle shadows
for depth. Just avoid nesting too many containers—it can hurt performance and readability.
import flet as ft
def main(page: ft.Page):
card = ft.Container(
content=ft.Column([
ft.Text("Product Card", size=18, weight="bold"),
ft.Text("This is a sample product description.", size=14)
], spacing=8),
padding=20,
bgcolor="white",
border_radius=12,
shadow=ft.BoxShadow(
spread_radius=1,
blur_radius=10,
color=ft.colors.BLACK.withOpacity(0.1)
)
)
page.add(card)
ft.app(target=main)
Every Flet developer stumbles at first—here are the top pitfalls and how to avoid them. First, forgetting
page.update() after changing control properties: your logic runs, but the UI doesn’t refresh. Second,
trying to update the UI from a background thread: Flet requires all UI updates to happen in the main thread—use
page.run_task() for async work. Third, modifying controls outside the main function or
event handlers: Flet’s controls are tied to a specific page instance. Fourth, using absolute paths for local images:
they break when you share your code. Fifth, not handling empty user input: always validate before processing. The
good news? These are easy to fix once you know them. And the Flet community is incredibly supportive—don’t hesitate
to ask for help!
import flet as ft
def main(page: ft.Page):
label = ft.Text("Initial state")
page.add(label)
def correct_update(e):
label.value = "Updated correctly!"
page.update() # ✅ This refreshes the UI
def wrong_update(e):
label.value = "This won't show!" # ❌ Missing page.update()
page.add(
ft.ElevatedButton("Correct Update", on_click=correct_update),
ft.ElevatedButton("Wrong Update", on_click=wrong_update)
)
ft.app(target=main)
Congratulations—you’ve covered the Flet fundamentals! Now, it’s time to build something real. Start small: a to-do
list, a unit converter, or a Pomodoro timer. As you build, you’ll naturally encounter new challenges (lists,
persistence, APIs) that will deepen your understanding. Next, explore the official Flet documentation—it’s
comprehensive and full of examples. Join the Flet Discord community to ask questions, share your projects, and learn
from others. When you’re ready, dive into advanced topics: packaging apps for desktop/mobile, deploying to the web,
integrating with databases, or building custom controls. Remember, mastery comes from doing. So open your editor,
create a new .py file, and build the app only you can build. The Python GUI revolution is here—and
you’re part of it.
# Your learning path:
# 1. Build a small project this week (e.g., weather app)
# 2. Read the Flet docs: https://flet.dev/docs
# 3. Join the community: https://discord.gg/dzWpX6X
# 4. Explore examples: https://github.com/flet-dev/flet/tree/main/examples
# Final tip: Code every day, even for 10 minutes.
# Happy coding! 🐍✨